Posts tagged ‘render’

March 21, 2012

Guy update

Just an update post about the character I’ve been modeling for the past months. I feel closer to achieving a good interaction between Zbrush and Max, but I don’t think it’s there.  The normal maps are creating a bit of noise (this render doesn’t have them) as the GoZ script imported them to Max.  Maybe I’ve to work more on my shadow and highlights in Z.

March 19, 2012

Dark alley

 

Environment and texture animation assignment. Inspired by a photograph of Guanajuato I found googling. Rendered and animated in 3ds Max

September 30, 2011

Pose test of the character.

 

 

April 12, 2011

Mad bunny

Mad bunny update.  Texture made with Zbrush and Photoshop.  V-ray render.  Made for an Open Kinect project for the videogame studio Artefacto Estudio.