Posts tagged ‘model’

March 21, 2012

Guy update

Just an update post about the character I’ve been modeling for the past months. I feel closer to achieving a good interaction between Zbrush and Max, but I don’t think it’s there.  The normal maps are creating a bit of noise (this render doesn’t have them) as the GoZ script imported them to Max.  Maybe I’ve to work more on my shadow and highlights in Z.

February 7, 2012

Character bust

Following up the Zbrush book I’m studying, here’s a character I’m modeling based on the reference material provided with the book.  I based the head geometry on a previously modeled shape imported into Zbrush, as well as the teeth. Both are from their respective artist (that the book provides).  The whole demon-head sculpt is being made following the steps of the author, with my own variations.

The folds of the face, the frontal, the nose and the muscles of the neck need refining. The cheek bone is still a little weird also.

January 31, 2012

Human head

This first human head study at Zbrush is finally finished. Still needs to be perfected, but I will keed studying the “Character creation” book, so I can try it again with new techniques and more advanced skills.

July 20, 2011

Character upgrade

After a few work hours an upgrade on the Hulot based character.  Needs a lot of work at the head, some proportion adjustments, and need to search more hat references.  On the next upgrade the model will be fully finished, ready for UV mapping and PS and Zbrush texturing.

July 11, 2011

Character proxy

Character based upon Monsieur Hulot.  Proxy worked a couple of hours, ready for details and construction of all parts.