Posts tagged ‘character’

March 21, 2012

Guy update

Just an update post about the character I’ve been modeling for the past months. I feel closer to achieving a good interaction between Zbrush and Max, but I don’t think it’s there.  The normal maps are creating a bit of noise (this render doesn’t have them) as the GoZ script imported them to Max.  Maybe I’ve to work more on my shadow and highlights in Z.

March 2, 2012

Human character progress

This is how my character model is going so far. I’m making this for my Character Design course at UW. It was supposed to be a private detective, now it’s more of an homage to the M. Hulot character in The Illusionist.  It was modeled in 3ds Max, and now it’s ready for texturing and detailing in Zbrush.  One day I’m going to rig this character in Maya, and have some fun with it!

 

March 1, 2012

Running loop

Starting to work on some loop sequences, some for a video game, others for personal exploration.

February 21, 2012

The Voodoo Master

The base model for this character was created by @zujuy. I just modified in some parts the geometry, the overall proportion of the head, arms, and created a new texture. Painted some skin details in the face, arms and legs, and tried to simulate some muscles in the body. This fella is going to be on a 3D/2D game I’m developing with some friends. I wanted to paint/sculpt more details on Zbrush, but he’s going to be too small on the screen to check out that kind of detail.  He’s also still in bind pose, except for the jaw and teeth. Done with Maya, Zbrush and Photoshop.

February 4, 2012

Working robot

Animation created for the Character Animation course I’m taking at UW.  It was my first animated attempt in 3ds Max, after working with Maya for several years.

September 30, 2011

Pose test of the character.

 

 

July 20, 2011

Character upgrade

After a few work hours an upgrade on the Hulot based character.  Needs a lot of work at the head, some proportion adjustments, and need to search more hat references.  On the next upgrade the model will be fully finished, ready for UV mapping and PS and Zbrush texturing.

July 11, 2011

Character proxy

Character based upon Monsieur Hulot.  Proxy worked a couple of hours, ready for details and construction of all parts.