Posts tagged ‘3ds’

March 21, 2012

Guy update

Just an update post about the character I’ve been modeling for the past months. I feel closer to achieving a good interaction between Zbrush and Max, but I don’t think it’s there.  The normal maps are creating a bit of noise (this render doesn’t have them) as the GoZ script imported them to Max.  Maybe I’ve to work more on my shadow and highlights in Z.

March 19, 2012

Dark alley


Environment and texture animation assignment. Inspired by a photograph of Guanajuato I found googling. Rendered and animated in 3ds Max

March 9, 2012

Morph targets

Working of some morph targets for an animation assignment. Hopefully I’ll post the animated result later this afternoon or in the weekend.  It’s the same guy I’m modeling in Max, and that I’m currently texturing in Zbrush.

March 2, 2012

Human character progress

This is how my character model is going so far. I’m making this for my Character Design course at UW. It was supposed to be a private detective, now it’s more of an homage to the M. Hulot character in The Illusionist.  It was modeled in 3ds Max, and now it’s ready for texturing and detailing in Zbrush.  One day I’m going to rig this character in Maya, and have some fun with it!


February 6, 2012


Another animated exercise.  The assignment was to pick up a heavy object with a Biped in 3ds Max.

February 4, 2012

Working robot

Animation created for the Character Animation course I’m taking at UW.  It was my first animated attempt in 3ds Max, after working with Maya for several years.