Posts tagged ‘3D’

July 23, 2012

Day-to-day work

This month I’ve been very busy at work. We’ve just release the 0.16 version of the video game, and finally, I can see most of my work there.  Everything turns around animation cycles, Unity friendly exported files, and Maya. I’ve learned more than a trick or two of how to animate in Maya (Thanks to Digital Tutors and an awesome book I bought Mastering Maya)

Here’s a little something that’s published on YouTube, property of Squad. I was involved in the animation, rendering and compositing of the teaser. The models were all used from the game.


June 23, 2012

I’ve got hands!

I’ve been a little detached from my blog in the last months (work is taking over my personal art) but I want to keep posting my stuff.  There’re a few projects I want to keep on working (a mobile video game that I left on stand by, two animated contests, illustrations…), so I hope you can take the time and see my work and read about it!

This is a gif I created for KSP. It’s over at the official forums, so I guess there’s no problem posting it here. The model was created by a great programmer whose nickname is Harvester, and fully rigged, animated and quick rendered by me.

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February 4, 2012

Working robot

Animation created for the Character Animation course I’m taking at UW.  It was my first animated attempt in 3ds Max, after working with Maya for several years.

September 30, 2011

Pose test of the character.



September 29, 2011

Beta Final Character Rig

Beta final character rig. Made in Maya for the on-production short-film “Rewind”. With aid form Digital Tutors


September 26, 2011

She’s smiling

She’s smiling.

Finishing the facial rig, just about to begin animation tests. So exciting!!

July 11, 2011

Character proxy

Character based upon Monsieur Hulot.  Proxy worked a couple of hours, ready for details and construction of all parts.

June 24, 2011

New character rigg

New rigg for an animated short production, same help from Digital Tutors.  50% done.

May 9, 2011

Exploding bird

Flying bird that explodes into his geometric forms. Scene 3 for my onproductino abstract shortfilm.  Made with Maya and Vray.

May 3, 2011

Abstract animation

Abstract animation project I’m working on right now.  Still form the first scene, where a sphere explodes into geometric forms paired with original music.