March 11, 2012

Facial expressions

March 9, 2012

Morph targets

Working of some morph targets for an animation assignment. Hopefully I’ll post the animated result later this afternoon or in the weekend.  It’s the same guy I’m modeling in Max, and that I’m currently texturing in Zbrush.

March 7, 2012

Jump!

March 5, 2012

Idle

March 2, 2012

Human character progress

This is how my character model is going so far. I’m making this for my Character Design course at UW. It was supposed to be a private detective, now it’s more of an homage to the M. Hulot character in The Illusionist.  It was modeled in 3ds Max, and now it’s ready for texturing and detailing in Zbrush.  One day I’m going to rig this character in Maya, and have some fun with it!

 

March 1, 2012

Running loop

Starting to work on some loop sequences, some for a video game, others for personal exploration.

February 28, 2012

Eat you

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February 26, 2012

Hideaway

February 25, 2012

Running Voodoo!

After several hours of rigging this Voodoo guy is ready for animation!

February 24, 2012

Game development

After experimenting for a while on the look and feel for our game, we managed to get a title name.  This is inspiring for the buildings design, as the name itself gives away an aesthetic and a way things generate inside our world.  A square world. Maybe the globe its a big cube, and citizens are little paper toys (idea of @angie) that walk from little cube-like buildings to the next ones. And cars are more little cubes that go from one point to the other.