Archive for March, 2012

March 21, 2012

Guy update

Just an update post about the character I’ve been modeling for the past months. I feel closer to achieving a good interaction between Zbrush and Max, but I don’t think it’s there.  The normal maps are creating a bit of noise (this render doesn’t have them) as the GoZ script imported them to Max.  Maybe I’ve to work more on my shadow and highlights in Z.

March 19, 2012

Dark alley


Environment and texture animation assignment. Inspired by a photograph of Guanajuato I found googling. Rendered and animated in 3ds Max

March 17, 2012


Last week, one of the animations I created with a great team of people was awarded Best Animation at Kinoki. This short film was created with the help of performance capture.  The mocap was rendered with the help of Maya, and composition and digital animation was created with After Effects.  This talented group of people is called Muv, and since last year we’ve been producing, as a school project and as a independent film “Rewind“. There are some previous posts that talk about the rigs, animation tests and trailer.

Here’s W&C

March 15, 2012


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March 13, 2012

Ale & Sophie

Doing some illustration time, I just finished this one for my nieces (:

March 11, 2012

Facial expressions

March 9, 2012

Morph targets

Working of some morph targets for an animation assignment. Hopefully I’ll post the animated result later this afternoon or in the weekend.  It’s the same guy I’m modeling in Max, and that I’m currently texturing in Zbrush.

March 7, 2012


March 5, 2012


March 2, 2012

Human character progress

This is how my character model is going so far. I’m making this for my Character Design course at UW. It was supposed to be a private detective, now it’s more of an homage to the M. Hulot character in The Illusionist.  It was modeled in 3ds Max, and now it’s ready for texturing and detailing in Zbrush.  One day I’m going to rig this character in Maya, and have some fun with it!