Archive for February, 2012

February 28, 2012

Eat you

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February 26, 2012

Hideaway

February 25, 2012

Running Voodoo!

After several hours of rigging this Voodoo guy is ready for animation!

February 24, 2012

Game development

After experimenting for a while on the look and feel for our game, we managed to get a title name.  This is inspiring for the buildings design, as the name itself gives away an aesthetic and a way things generate inside our world.  A square world. Maybe the globe its a big cube, and citizens are little paper toys (idea of @angie) that walk from little cube-like buildings to the next ones. And cars are more little cubes that go from one point to the other.

February 23, 2012

Clouds

Inspiring view by the window! This was taken between a gap of less than one minute, clouds where really fast that afternoon!

February 21, 2012

The Voodoo Master

The base model for this character was created by @zujuy. I just modified in some parts the geometry, the overall proportion of the head, arms, and created a new texture. Painted some skin details in the face, arms and legs, and tried to simulate some muscles in the body. This fella is going to be on a 3D/2D game I’m developing with some friends. I wanted to paint/sculpt more details on Zbrush, but he’s going to be too small on the screen to check out that kind of detail.  He’s also still in bind pose, except for the jaw and teeth. Done with Maya, Zbrush and Photoshop.

February 21, 2012

Dog cycle

Another in-class assignment. This one is the same Biped, but arranged as a dog.  The bones position came from a study I did on dog anatomy for a canceled animated project.  After doing this I want to do a dogs video game!

February 8, 2012

Demon head

The finished head sculpted in Zbrush.  The next topic the book covers is painting and texturing. I’m loving this software.

February 8, 2012

AnD games

I was just playing around and I created this logo to include it in the City game.  The city game of past posts.

 

February 7, 2012

Character bust

Following up the Zbrush book I’m studying, here’s a character I’m modeling based on the reference material provided with the book.  I based the head geometry on a previously modeled shape imported into Zbrush, as well as the teeth. Both are from their respective artist (that the book provides).  The whole demon-head sculpt is being made following the steps of the author, with my own variations.

The folds of the face, the frontal, the nose and the muscles of the neck need refining. The cheek bone is still a little weird also.