Archive for January, 2012

January 31, 2012

Human head

This first human head study at Zbrush is finally finished. Still needs to be perfected, but I will keed studying the “Character creation” book, so I can try it again with new techniques and more advanced skills.

January 28, 2012

Human study update

Following up with the ecorche at Zbrush, after the muscles have been modeled this is how the bust is going. There are some flaws that need to be corrected, but as a first approach to serious Zbrush modeling I think it went OK. Nothing beyond the extraordinary. I should finish the ears and some adjustments by the weekend.

January 19, 2012

City game

An update in the asset creation and visual evolution of our city game. The AI is ready, the difficult part is the creation of the assets. There will be different buildings per sector, and their respective animations.  The buildings are mainly created with Maya and modified in Photoshop, the rest of the art is Photoshop.

January 17, 2012

Header

Today I’ve spent most of my evening working on the video game project, designing buildings, and polishing my portfolio. This is the header I’m using for all the pages, and this is the link if you want to check it out. http://danrpaulsen.com

January 16, 2012

Warming up

Warming up at Zbrush, to start modeling some characters for my portfolio. I think I really like the smoothness and the organic way of modeling with brushes, more than the technicalities of Maya and 3ds Max. I’m doing this exercises with the aid of one amazing book I’ve just acquired, “Zbrush, Character Creation” by Weta Workshop artist Scott Spencer.

January 9, 2012

Voodoo game

Look and feel proposal for a video game. The character was modeled by @zujuy, the props, character rig and composition by me. It’s a 3D linear platform game against time.

January 9, 2012

Game concept design

There’s been great progress on the mobile we are making.  The team is just a coder friend and I.  I don’t want to reveal much of the mechanics and interactions, because it’s not fully defined yet. But I’m posting a concept design of a fully rendered 3D building inside the game.

 

January 4, 2012

Buildings

Some buildings for a video game I’m designing. We still don’t know the platform for the game, but it sounds a like a mobile enterprise.