July 23, 2012

Day-to-day work

This month I’ve been very busy at work. We’ve just release the 0.16 version of the video game, and finally, I can see most of my work there.  Everything turns around animation cycles, Unity friendly exported files, and Maya. I’ve learned more than a trick or two of how to animate in Maya (Thanks to Digital Tutors and an awesome book I bought Mastering Maya)

Here’s a little something that’s published on YouTube, property of Squad. I was involved in the animation, rendering and compositing of the teaser. The models were all used from the game.


June 23, 2012

I’ve got hands!

I’ve been a little detached from my blog in the last months (work is taking over my personal art) but I want to keep posting my stuff.  There’re a few projects I want to keep on working (a mobile video game that I left on stand by, two animated contests, illustrations…), so I hope you can take the time and see my work and read about it!

This is a gif I created for KSP. It’s over at the official forums, so I guess there’s no problem posting it here. The model was created by a great programmer whose nickname is Harvester, and fully rigged, animated and quick rendered by me.

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June 7, 2012

KSP development blog

Hey! I’ve just started a development thread on the official forum for Kerbal Space Program.

Here’s the link if you want to check it out!


April 11, 2012

Kerbals everywhere

I’ve recently started working on the video game project Kerbal Space Program. I’m thrilled to animate the little characters of the game, and so excited to see how they can stand out with their own plot line and emotions.  The development team is awesome, and they are pretty sure of what they want to do achieve with this game.  If you want to play KSP you can download a trial version, or get the full alpha release on Steam or paying via PayPal.

I hope, once the game is published, to post some of the work in my blog.  Meanwhile, here’s a small avatar gif I created for the game forums.

April 8, 2012


I managed to get the most frames out of this time lapse, before my hand started to get frozen. Last day of snowboarding at Snoqualmie.

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March 21, 2012

Guy update

Just an update post about the character I’ve been modeling for the past months. I feel closer to achieving a good interaction between Zbrush and Max, but I don’t think it’s there.  The normal maps are creating a bit of noise (this render doesn’t have them) as the GoZ script imported them to Max.  Maybe I’ve to work more on my shadow and highlights in Z.

March 19, 2012

Dark alley


Environment and texture animation assignment. Inspired by a photograph of Guanajuato I found googling. Rendered and animated in 3ds Max

March 17, 2012


Last week, one of the animations I created with a great team of people was awarded Best Animation at Kinoki. This short film was created with the help of performance capture.  The mocap was rendered with the help of Maya, and composition and digital animation was created with After Effects.  This talented group of people is called Muv, and since last year we’ve been producing, as a school project and as a independent film “Rewind“. There are some previous posts that talk about the rigs, animation tests and trailer.

Here’s W&C

March 15, 2012


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March 13, 2012

Ale & Sophie

Doing some illustration time, I just finished this one for my nieces (: