April 11, 2012
I’ve recently started working on the video game project Kerbal Space Program. I’m thrilled to animate the little characters of the game, and so excited to see how they can stand out with their own plot line and emotions. The development team is awesome, and they are pretty sure of what they want to do achieve with this game. If you want to play KSP you can download a trial version, or get the full alpha release on Steam or paying via PayPal.
I hope, once the game is published, to post some of the work in my blog. Meanwhile, here’s a small avatar gif I created for the game forums.

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April 8, 2012

I managed to get the most frames out of this time lapse, before my hand started to get frozen. Last day of snowboarding at Snoqualmie.
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March 21, 2012
Just an update post about the character I’ve been modeling for the past months. I feel closer to achieving a good interaction between Zbrush and Max, but I don’t think it’s there. The normal maps are creating a bit of noise (this render doesn’t have them) as the GoZ script imported them to Max. Maybe I’ve to work more on my shadow and highlights in Z.

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March 19, 2012

Environment and texture animation assignment. Inspired by a photograph of Guanajuato I found googling. Rendered and animated in 3ds Max
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March 17, 2012
Last week, one of the animations I created with a great team of people was awarded Best Animation at Kinoki. This short film was created with the help of performance capture. The mocap was rendered with the help of Maya, and composition and digital animation was created with After Effects. This talented group of people is called Muv, and since last year we’ve been producing, as a school project and as a independent film “Rewind“. There are some previous posts that talk about the rigs, animation tests and trailer.
Here’s W&C
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March 15, 2012
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March 13, 2012
Doing some illustration time, I just finished this one for my nieces (:

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March 9, 2012
Working of some morph targets for an animation assignment. Hopefully I’ll post the animated result later this afternoon or in the weekend. It’s the same guy I’m modeling in Max, and that I’m currently texturing in Zbrush.

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